We are focusing on a multiplayer experience at this time. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team. None of the mechanics are prepared to handle the specific challenges of PvP combat. PULSAR was designed from the ground up to be cooperative in nature. This is not a 100% realistic simulation, it`s a game with simulated elements. Because of that, we aren`t afraid to go outside the realms of reality if it makes the experience more enjoyable. However, this is a game first and foremost. We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. Yes! This is our written permission to do so. If you want to learn about how to play and use the various ship systems, you can click here to view the manual! Can I stream and/or monetize game footage? We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. A large amount of content to explore and interact with FAQ Is there an in-game tutorial?.A healthy amount of polish and love to the systems we already have.Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships).Better Captain tools: contextual order system, AI priorities.AI crew bot improvements (with advanced specialties for classes and enemies).Meta-multiplayer (daily leaderboards, etc).AI crew bots (work in progress) Planned Features.
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